![]() ![]() Both projects are quite advanced in terms of development but they need testing and design. ![]() There’s a few features that won’t make it into 2.80 that we plan to add in following releases, particularly Asset Management and Overrides. We will be defining the roadmap for them in more detail as we get closer to starting work on them. What’s NextĪfter the first stable release we will go back to doing frequent releases, and incrementally add more features and improvements in Blender 2.81, 2.82, and so on. Besides this, bug fixing and user interface polishing is ongoing with the stable release expected in early 2019. New subdivision surface and multi-resolution modifier implementations based on Pixar’s OpenSubiv.īlender 2.80’s viewport and EEVEE work better on many graphics cards now, but there’s still a long way to go to find and work around the quirks of the various graphics drivers and optimize performance.Restore support for all the physics systems within the new dependency graph.Making image empty objects a fully-featured replacement for background images.Keymap for left-click select that works well with the new tool system, and a new keymap compatible with other software.User interface for Collections in the 3D viewport.Stable and well documented Python API for add-ons developers.We are currently an estimated 2-3 weeks away from releasing a 2.80 Beta version, which will have all the main features that will be in the 2.80 stable release.Ĭurrently, a few areas area still being completed: ![]()
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